Said Zamzad
Said Zamzad

Experience

Hit Factor - Art Director Contract

New IP - War Park


• Working on multiple fronts to create the Art vision for a new IP.

• Building an art department in a new start-up studio.

• Following product and game pillars to envision and support an art bible for game.

• Setting art production guidelines.

• Setting technical needs to support the art vision.

• Raising the quality bar of Art by showcasing good practices and great examples.

• Steering the visual vision of game in coordination with the game design.

Jagex - Associate Art Director

Old School RuneScape


• Recruited to build and strengthen the art direction of a well-established franchise.

• Created an Art Vision and Visual Style guide for an established MMORPG.

• Building and managing the art team.

• Expanded and tightened collaboration with other departments outside of team.

• Managed and directed outsourcing partners.

• Built and improved development pipelines.

• Raising the quality bar of art to match the competitive market.

• Mentored artists, animators and designers.

• Set effective production plans and resource allocations to hit milestones.

• Setting plan for new tech requirements to pursue next level of art development.

• Speaker at internal seminars.

• Bringing inspiration and vision to the overall team and leadership level.

The Outsiders - Art Director

New IP - Metal Hellsinger


• Setting visual guidelines for the product.

• Setting workflows, managing and directing artists.

• Managing and feedbacking deliveries.

• Working closely with Game Director.

• Setting visual requirements to be achieved by tech dep.

• Managing and directing outsourcing companies.

• Setting visual demands for engineers to achieve in engine.


Senior Artist

New IP - Darkborn


• Creating Environment Art.

• Creating 3D assets.

• Responsible for areas of Level Design.

• Responsible for Lighting and Composition.

• Mentoring Intern.

DICE (EA) - Level Artist

Mirrors Edge Catalyst


• Creating Level Art.

• Responsible for basic environment lighting.

• Scene Storytelling and Composition.

• Support and provide Open World Design solutions.

• Mentoring and guiding Artists.

Easy Studios (EA) - Level Artist

Battlefield P4F/Heroes


· Leading the Level Art department of unannounced project.

· Creating Levels for project.

· Researching the Art guide and style for the game.

· Reviewing artist works and giving feedback for improvements.

· Giving Art directional guidance in the absence of an Art Director.


Weapons Artist

Battlefield P4F/Heroes


• Taking art direction under supervision of the AD and Lead Artist, ensuring quality of work.

• Texturing and modeling props for realistic environments in Maya.

• Responsible for Weapon Art.

• Teaching interns the pipeline and workflow of the studio.

Download Resume

SaidZamzad_Resume (pdf)

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