New IP - War Park
• Working on multiple fronts to create the Art vision for a new IP.
• Building an art department in a new start-up studio.
• Following product and game pillars to envision and support an art bible for game.
• Setting art production guidelines.
• Setting technical needs to support the art vision.
• Raising the quality bar of Art by showcasing good practices and great examples.
• Steering the visual vision of game in coordination with the game design.
Old School RuneScape
• Recruited to build and strengthen the art direction of a well-established franchise.
• Created an Art Vision and Visual Style guide for an established MMORPG.
• Building and managing the art team.
• Expanded and tightened collaboration with other departments outside of team.
• Managed and directed outsourcing partners.
• Built and improved development pipelines.
• Raising the quality bar of art to match the competitive market.
• Mentored artists, animators and designers.
• Set effective production plans and resource allocations to hit milestones.
• Setting plan for new tech requirements to pursue next level of art development.
• Speaker at internal seminars.
• Bringing inspiration and vision to the overall team and leadership level.
New IP - Metal Hellsinger
• Setting visual guidelines for the product.
• Setting workflows, managing and directing artists.
• Managing and feedbacking deliveries.
• Working closely with Game Director.
• Setting visual requirements to be achieved by tech dep.
• Managing and directing outsourcing companies.
• Setting visual demands for engineers to achieve in engine.
Senior Artist
New IP - Darkborn
• Creating Environment Art.
• Creating 3D assets.
• Responsible for areas of Level Design.
• Responsible for Lighting and Composition.
• Mentoring Intern.
Mirrors Edge Catalyst
• Creating Level Art.
• Responsible for basic environment lighting.
• Scene Storytelling and Composition.
• Support and provide Open World Design solutions.
• Mentoring and guiding Artists.
Battlefield P4F/Heroes
· Leading the Level Art department of unannounced project.
· Creating Levels for project.
· Researching the Art guide and style for the game.
· Reviewing artist works and giving feedback for improvements.
· Giving Art directional guidance in the absence of an Art Director.
Weapons Artist
Battlefield P4F/Heroes
• Taking art direction under supervision of the AD and Lead Artist, ensuring quality of work.
• Texturing and modeling props for realistic environments in Maya.
• Responsible for Weapon Art.
• Teaching interns the pipeline and workflow of the studio.
SaidZamzad_Resume (pdf)
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